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Anime Attraction

Local businesses want to give animation bootleggers the boot.

The siren song of illegally copied Japanese anime DVDs is a hard call to resist, even among the most honorable devotees. Staying on top of the animation niche known for saucer-eyed hot chicks and cyberpunk samurai is an expensive hobby, with movies averaging $30 to $50 and specialty items going for upwards of $200.

John Walker, president of the fan club Denver Anime International, often watches with dismay as fellow members of the community -- who refer to themselves as "otaku" -- succumb to bootlegs, which are priced fantastically low and are released long before official versions hit U.S. shelves. "It bothers me as a fan," Walker explains. "I just can't understand how some people don't want to support the industry."

Joseph Henderson is the man Walker considers to be the local anime industry's number-one nemesis. Along with his middle-aged father, Henderson owns Animeniacs, a popular store located in a strip mall off Havana and Hampden in southest Denver. They sell manga (the graphic-novel counterpart to anime), toy figures, T-shirts and Japanese candies that are mostly authentic, but nearly the entire stock of DVDs is what is known in anime circles as "HK" (short for Hong Kong), meaning the product is a bootleg created by sellers in China or Southeast Asia. One such large-scale duplicating facility that supplied much of the U.S.'s illegal anime videos was raided in June 2005 by Hong Kong police, who seized a cache of 230,000 DVDs scheduled to be shipped to America via aerial cargo transport.

Henderson fully admits that his stock of HK anime is made up of unlicensed copies, but he doesn't believe what he's doing is illegal, since the true copyright dispute is between Japan and the home country of the bootleg producer.

If, for example, he were selling a bootleg of a Hollywood film, then, yes, he concedes, it would clearly be a punishable offense. But for right now, Henderson claims he's operating in an international-copyright "gray area" and refuses to even utter the word "bootleg."

Special agent Kevin Fiore of the Federal Bureau of Investigation's Colorado office specializes in intellectual property theft. He agrees that there would be some difficulty prosecuting retailers of pirated anime, since tracing the product back to its overseas source would necessitate "another layer of investigation." But that doesn't mean the American dealer of such materials couldn't get busted. Depending on the scope of the operation, Fiore says, punishments could result in anything from fines to felony charges of wire or mail fraud.

But to the uninitiated, identifying fakes can be difficult.

The rows of shelves lined with various anime films and television shows at Animeniacs look just like those at any Best Buy or Blockbuster. The first clue that something is amiss is that one of the store's top sellers, Final Fantasy VII: Advent Children, retails for only $16 -- astounding, considering that the computer-generated film isn't even scheduled to be released in the States until late March, at a cost of $27. A three-disc boxed set of the Japanese TV show Naruto sells for $24, even though it has never been released, according to a spokesperson for its American license-holder, VIZ Media. Upon closer inspection, buyers will notice that the covers are slightly blurry and the small print is hard to read, as if it had been photocopied from an original. The art on the discs is glued on, not screen-printed, and the subtitles are in both Chinese and English, a feature that most legitimate anime companies do not offer. The quality of the knockoffs may be a little substandard and the translations often laughably crappy -- in one subtitle, a teenage ninja was told that he must "ass" all thirteen tests of skill -- but many anime fans simply don't care. After all, it's hard to argue with the price.

"If there was not a market for something, there would not be a business for it," Henderson says. "I import stuff because people buy it." He sees his bootlegging as a way to force the American companies that license and distribute anime to lower their prices, which are often too expensive for young fans.

It's a justification that Roger Morse knows too well.

"Good afternoon -- Gimme Anime," the 35-year-old store owner says into the receiver. He listens patiently, then replies, "No, Advent Children will not be out until March. Sorry." He hangs up, then mutters angrily, "Of course, down the street they've been selling bootlegs of it for three months."

Morse opened Gimme Anime in 2002 with his wife (they met through local anime clubs). Business was growing steadily and nearing profitability, but when Henderson opened Animeniacs down the road in mid-2003, sales plateaued and soon began to plummet.

"I'm at a loss. My wife and I have poured a lot of time and money and blood and sweat into this place," Morse laments. "But there's no way I can compete with the bootleggers."

The genre, however, has a long history of low-grade bootlegging. Morse fell in love with anime as a college student in 1990, long before popular shows like Pokémon and Yu-Gi-Oh! or the more adult-themed Ghost in the Shell and Cowboy Bebop began earning prominent play on Cartoon Network and pushed the genre further into the mainstream. Back then, American fans had to rely on an informal trading network whereby one friend would copy an anime tape and give it to another. This system, Morse remembers, was built around the "code of honor," which went something like Thou shalt not profit off of reproducing anime. To do so was anime heresy and a quick way to earn enemies.

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