By Antonio Valenzuela
By Alan Scherstuhl
By Alan Scherstuhl
By Stephanie Zacharek
By Michael Atkinson
By Chris Packham
By Kevin Dilmore
By Amy Nicholson
It's 1965, the rainy end of summer on the rocky coast of a fictional New England isle. Twelve-year-old Sam (Jared Gilman), a scrawny, bespectacled outcast with an unusual aptitude for cartography, disappears from the Khaki Scout camp, absconding with a couple of bedrolls and an air rifle, leaving behind a "resignation" letter for scoutmaster Randy Ward (Edward Norton) to find. Suzy Bishop (Kara Hayward) — a just-pubescent bad seed straddling the line between innocence and sexual precocity in a minidress paired with knee socks and "Sunday-school shoes" — disappears from her own dollhouse-like home, her self-absorbed, distracted lawyer parents Laura (Frances McDormand) and Walt (Bill Murray) initially none the wiser. Soon enough, the law of the island, Captain Sharp (Bruce Willis), knocks on Laura and Walt's door while making the rounds in search of Sam, and Laura finds a box of "intimate" correspondence between the two kids — who met once, the summer before — suggesting they have run away together. Aided by what remains of Ward's troop, the grownups mobilize to find the fugitive young lovers and bring them back to safety, thereby wrecking Sam and Suzy's thrilling romantic idyll.
Shot on Super 16mm, the visible grain giving each image a wonderfully tactile depth and life, Wes Anderson's Moonrise Kingdom is, in a lot of ways, the un-Wes Anderson film. The director, who co-wrote the script with his Darjeeling Limited collaborator Roman Coppola, leaves his usual stylistic fingerprints: horizontal pans across the just-so tableau; the casting of Murray and Jason Schwartzman as a kind of know-it-all fixer (but not, noticeably, Owen Wilson, who has participated in every previous Anderson film); the hermetic world defined by its highly specific, often too-perfect design. But it's also his most fully realized work: The tics that have sometimes distanced viewers from real emotions in his films are much more integrated into the fabric of Moonrise's period construction and its story. And the newcomers to Anderson's kingdom — Norton and Willis — are each given a chance to prove themselves as heroes in surprising ways.
Within Anderson's filmography, The Life Aquatic With Steve Zissou might be the most direct precursor to Moonrise, in that both are essentially adventures — elaborate, larger-than-life movie-movies — and both are punctured by violence, with real consequences that seem shocking within the playful spaces Anderson meticulously creates. But Moonrise's story more directly references young-adult fantasy fiction, both the explicitly magical variety and the more earthbound strain featuring ordinary kids who manage to pull off extraordinary plots in an effort to shake off the constraints of a mundane life. The escape Sam engineers for the pair, making full use of his Khaki Scout survivalist training, is dangerous and crazy, but it's also a way for the boy — an orphan on the verge of being dumped by his foster family — to exercise control and to show off his underappreciated talents. Suzy doesn't have it so bad at home, but she's beautiful, angry for no specific reason, and bored, so Sam's flattering gaze gives her something she isn't getting, probably didn't know she needed, and now won't easily be able to live without.
Rated PG-13, Moonrise Kingdom takes the form of old-fashioned preteen literature, but like everything made by Wes Anderson, does so knowingly. Set against a devastating storm, the outcome of the film's gorgeously CGI-enhanced climactic adventure emphasizes both the ephemerality of preteen feelings and the ways in which our inability to go back and relive a cherished moment fossilizes it in memory. Its portrait of young love is both mature and defiantly utopian.
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