Games

Dungeons and Dragons changed my life -- thanks, Gygax

Welcome to a new column called Geek Speak, in which we take on an aspect of geek culture each week.

One Christmas, either 1981 or 1982 -- it's hard to be sure now, thirty-plus years later -- I received a gift that would change me forever. It came in a cardboard box with a lurid cover painting underneath the words Dungeons & Dragons. To an objective observer, there wasn't much inside -- just a pair of slim booklets and a handful of weird, polyhedral dice. But to me, and thousands of other kids like me, there was so much more inside -- a limitless world of high fantasy that would occupy my imagination for the better part of the next decade, and beyond.

See also: - Ten milestones in the history of competitive gaming - Aliens: The enduring perfection of James Cameron's sci-fi film - Joe Hill on NOS4A2's reality-bending horror

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Cory Casciato is a Denver-based writer with a passion for the geeky, from old science fiction movies to brand-new video games.
Contact: Cory Casciato