For obvious reasons, many indie games tend to look the same. They're simple, often created with pixel art and tend to attempt to showcase an idea more than graphical prowess. For those willing to deal with a simple look, Convergence is a very quick experience that fits into the indie mold easily, but is still worth checking out.
The story starts with you as dumb little baby, following orders and trying to collect more toys than your apparently dickhead brother. After you collect some toys and prove to your older brother you're superior to him even as a crawling infant, your mother will ask you to go to the store with her. This is your first choice and the first time you'll be privy to what Convergence is going for.
As you've likely already gleaned from the game's title, Convergence is all about choices coming together. Throughout the game you'll have to choose between love and work, friends and family, good work or half-assed work. Each choice ripples down to the ending of the game, where you'll get one of a few different endings. It's all about balance though. Playing the slacker who ditches work to bang his wife all the time will net you some awesome love points, but it'll also mean you won't have the cash to care for her in her old age, because you're a damn bum. Work too much and you'll end up alone.
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It's crucial with a game of this scope that things work out properly and as expected. Thankfully, they do most of the time and even when they don't, you don't feel particularly cheated. It takes less than five minutes to play through the game in its entirety, but it's likely you won't really appreciate it until you've gone through a few times making different choices. It doesn't ripple down and blow your mind or make you think deeply about life and living, but it does offer itself up as an interesting toy well worth your time.
For those looking to wile away a few moments during lunch, this is a good fit. You can play though the game with one hand, saving your other one for sandwich or burrito grasping. There aren't any moments where split-second decision making or fast reflexes are necessary. It's more a game about patience and choice. It tries to reflect this through small events that turn into bigger ones and it works pretty well for the most part. It certainly evokes memories of One Chance, The Passage and others, in both its visual and storytelling style, but it's trying to be it's own thing.
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