| Games |

Browser game of the week: K.O.L.M.

Keep Westword Free
I Support
  • Local
  • Community
  • Journalism
  • logo

Support the independent voice of Denver and help keep the future of Westword free.

You might think that 2010 was the year of the platformer, but here we are in 2011, and the damn things are still oozing out of people's brains and onto the Internet. It's not a bad thing, by any means, but we're pretty certain critical mass was reached late last year, meaning everything from here on out will hopefully be a return to the experimental roots. Case in point: K.O.L.M.

The first thing you'll notice when booting up K.O.L.M. is its distinct and impressive visuals. A series of filters running throughout makes it seem as though you're viewing the game through a closed-circuit camera system. It works surprisingly well and looks fantastic doing it.

For better or worse, it's a platforming game that tasks you to run around and explore things to find power-ups that allow you to get into new areas. At this point, the Metroidvania style of play is mostly just an excuse for game designers to cut their chops on level design, experiment with new techniques and try out new mechanics. It's not going to blow your mind, but it works well enough.

There is also a story going on beneath all that, with some weird fratricidal undertones. The premise is that you're a little robot whose mother wakes you up, but most of your parts are missing. Your mom's not particularly nice, either: Every time you try to impress her, she just says something along the lines of, "You're okay, but you'll be better when you have all your parts." What the hell ever happened to "I love you no matter what?"

The whole experience combines in a dreamlike way that takes the exploration and experiential parts of Metroidvania and runs with them, leaving behind any semblance of difficulty or precision. Dying doesn't even end up being much of a bother.

K.O.L.M. is a lot like other games, but that's not entirely a bad thing. It works well here and provides a great distraction.

Play K.O.L.M.here.

Keep Westword Free... Since we started Westword, it has been defined as the free, independent voice of Denver, and we would like to keep it that way. Offering our readers free access to incisive coverage of local news, food and culture. Producing stories on everything from political scandals to the hottest new bands, with gutsy reporting, stylish writing, and staffers who've won everything from the Society of Professional Journalists' Sigma Delta Chi feature-writing award to the Casey Medal for Meritorious Journalism. But with local journalism's existence under siege and advertising revenue setbacks having a larger impact, it is important now more than ever for us to rally support behind funding our local journalism. You can help by participating in our "I Support" membership program, allowing us to keep covering Denver with no paywalls.

We use cookies to collect and analyze information on site performance and usage, and to enhance and customize content and advertisements. By clicking 'X' or continuing to use the site, you agree to allow cookies to be placed. To find out more, visit our cookies policy and our privacy policy.


Join the Westword community and help support independent local journalism in Denver.


Join the Westword community and help support independent local journalism in Denver.