Holy bloody hell this one's a doozy. Quick, think of all the things you like about games. Okay, what do you have so far? Fun, action, explosions, jumping, puzzling? Maybe you're just interested in farming or pretending you're a god. Now erase your list, tell your boss you're taking a break and play One Chance without any interruptions.
One Chance isn't really innovative, in that it's more of an interactive short-story than a game, but even with the precedence for "art games" set by many Flash games before it, One Chance still manages to impress. In fact, it might even move you emotionally, slightly, maybe.
The story starts with you curing cancer (yay!) and everyone at work telling you how awesome you are. Good job! Unfortunately, you find out the next day that the cure actually kills people -- no, before you start thinking it, they do not turn into zombies. They just die. Dead. Gone. You made the cure, so you're tasked with finding the cure's cure in seven days, before all of humanity is gone. This would usually be the part where a Dr. Mario-esque puzzle matching game would ensue and everyone would happily cure the death-cancer-cure by matching red pills in an order of three, but One Chance just tasks you with walking around to places.
You don't even have a lot of places to go; at your home you'll find your daughter and your wife, at work you'll find some coworkers -- but as the clock ticks down, people start disappearing, or they downright off themselves, like my wife did, leaving me trying to find the cure for a deadly disease and having to take care of my daughter. Stupid wife.
Throughout your final days on earth you'll get the chance to spend time with your family, working on the cure at the office, sleeping with a girl at the office or just blowing it all at the pub. What you do changes the outcome of the game, and true to its title, you only get one chance. No replays allowed unless you scrub your browser's cache.
For anyone that played Every Day the Same Dream, the premise and game might seem similar, but One Chance gives you a lot more influence on the plot itself. Multiple replays might reveal it to be more linear that it first appears, but since replays aren't allowed, your suspension of disbelief won't be broken unless you over-think the whole thing.
It's certainly a curious take on an end-of-the-world scenario. After all, what would you do if you only had seven days to live? Feel free to share any of your outcomes in the comments.
Play it for yourself here.
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