What makes Google+ games, since people apparently now demand a gaming platform on every social network imaginable, different than Facebook games is pretty simple: the games don't show up in your feed, meaning you won't be bombarded with news every time a friend tops your score or plants a new garden. It also means you can play stupid Google+ games in relative peace from mockery from the likes of us, who constantly comment on any Facebook update mentioning a game, like idiotic, digital bullies.
While Angry Birds, current bellwether for all games everywhere, is certainly the highlight as far as the entire known universe is concerned, the real catch will always be whatever Zynga is churning out at any given moment -- which at the moment isn't much, but we'd be hard-pressed to imagine a universe void of a Google+ version of Farmville or Words with Friends.
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The problem at the moment is the fact that Google+ only has about 25 million users, which is about three percent of Facebook's traffic, but since Google is only taking a five percent cut, as opposed to Facebook's thirty, there's a chance Google's games will catch on quickly. And if they do, it means Google+ will be the best place for developers to hang out and push their games, as they'll be making more money every time you purchase some non-essential hat for your avatar.
It's especially helpful that Google+ early adopters are largely middle-aged, affluent suburban folk -- the type of people we assume sit around all day polishing their Crate and Barrel furniture and raving to their friends about their Angry Birds star scores. And if these are the types taking to Google+, we'd like to pitch our own game: IKEA Story, in which you run an IKEA, from the hiring process to the decorative layout of the furniture. If that doesn't sound like fun, then please consider the fact that one of Facebook's most popular games requires you to farm all day long.