The gameplay is married to an essentially puzzle-oriented premise: You need to get from A to B on a screen. The twist is that, instead of running into an invisible wall at the side of the screen, you get transported to the other side of the screen. Jump down a hole in the bottom and you pop out falling from the top. It's simple, but works to great effect.
It's too bad the actual platforming is a bit shoddy. Character control isn't quite right, although we can't put our finger on what it is that feels awkward. Fortunately, the puzzle elements are strong enough that you'll likely keep grooving through the 30 levels regardless.
Visually, it's no stunner, but it gets the job done. It also happens to fall under the indie-game-silhouette theme we've been seeing a lot recently. That's no fault to the developer; a one- or two-man team making a game will see obvious benefits in the silhouette art style, as it's far easier to create a world when you don't have to worry a whole lot about colors. The point is, even though it's not exactly a sight to behold, it's still worth checking out.
The pacing of a puzzle game is integral and in direct relation to how much enjoyment one can get out of it; for its part, Warp Game does a good job of introducing its new elements slowly and surely. Every few levels, you get a new trick and a new way to solve it, and by the end of the game, you won't even remember what it was like to struggle with the earlier levels when they didn't have spike or enemies or bouncy platforms.
Play it here.